3RD EDITION
Dungeons & Dragons

CHRONOMANCER: TIME TRAVEL FOR EVERYONE
2025 Revision with a new Layout and AI Art
Chronomancer: Time Travel For Everyone is a 3.5 Edition Dungeons and Dragons book. 7 years in the making, it is 327 pages and introduces 7 Character Classes, 22 Prestige Classes, 25 epic classes, 50 feats, dozens of monsters and magical items, and over 100 spells related to time travel. There is an entire chapter dedicated to the forms of time and how to run them and even an appendix describing what forms of time exist in popular movies and shows.
Buy it now from DriveThruRPG: Chronomancer: Time Travel for Everyone.


This is a story about the underdogs, the little race that has long served not as the villains but rather the pushed aside annoying minions of villains. I suppose they haven't gotten that much better, but they are trying. In Frostwind Forest, the kobolds have become something a little more, guided and influenced by forces beyond them and having a teacher to elevate them, they may actually become a threat in their own right. The Kobolds of Frostwind Forest is a OGL product that is compatible with Dungeons and Dragon 3.5. It was originally written as an expansion for Bluffside: City on the Edge but was never published. This version has renamed most of the place names and stands as an independent product but with a little work could be compatible.
Buy it now from DriveThruRPG: Kobolds of Frostwind Forest
Extra: DM Screen Inserts in Landscape*
Extra: DM Screen Inserts in Portrait*
*Sold separately


Original 2008 Non-AI Edition
Chronomancer: Time Travel For Everyone is a 3.5 Edition Dungeons and Dragons book. 7 years in the making, it is 327 pages and introduces 7 Character Classes, 22 Prestige Classes, 25 epic classes, 50 feats, dozens of monsters and magical items, and over 100 spells related to time travel. There is an entire chapter dedicated to the forms of time and how to run them and even an appendix describing what forms of time exist in popular movies and shows.
Buy it now from DriveThruRPG: Chronomancer: Time Travel for Everyone.
CHRONOMANCER: TIME TRAVEL FOR EVERYONE


Broken is the story of the world of Solaris, after it was destroyed. People survived. However unlikely, when their world broke up into pieces and floated away into space, a very small number of people survived in pockets of air and land. Using magic, or in some cases technology, some of these people continue to survive. You can join them in the bleakest of settings where every resource is a cherished gift. This is a compelation of all the books in a single package. Broken was originally released in 2007 for the 3.5 System. These products have not been altered, just collected into a single entry with multiple files zipped together. This product contains the following books;
Broken: The Memory of Solaris, Broken: The Multicorp, Broken: Exhaustion magic, Broken: The Lost Moon
Broken: The Oldest Goblin, Broken: The White Ghost, Broken: Pipedream, Broken: The Crystal Castle
PAY WHAT YOU WANT
Grab your great axe, it’s time to unleash your war cry! Charke Publishing is proud to release Second Look: Barbarians. Long the haven for your lonely d12s, Second Look: Barbarians brings new prestige classes, feats and rules for this under-utilized class. Defy the elements with the Nature Walker; Define autonomy with the Barefoot Barbarian; Delve into the mystic secrets of the war cry with the Singing Barbarian! Written by Mark Charke, Second Look: Barbarians is sure to be a must-have for any 3.5 enthusiast.
Second Look: Barbarians offers 7 new barbarian classes, 11 new prestige classes, the caber as a weapon, 19 new feats, 5 new ways to rage, more than 3 dozen war cries which function like spells, superstitions and totems in this 72 page volume. The Second Look series reviews 3.5 system classes and prestige classes, reinvents and expands on them

You screwed things up. In fact, you made things worse. You did something so unbelievably bad that you will never, ever, get a chance to try again. It’s over. The case is closed on you. You can not retire and train people on the subject, not even simply what they should avoid that you did. People do not want to hear about your good old days before things went wrong. They don’t want you around at all. You are a pariah and an outcast, doomed never to walk the path you once trod. You are Fallen.
Second Look: Fallen introduces 13 new prestige classes in this 31 page book. Many of these prestige classes can be taken by a variety of classes, including paladin. These classes typically start at level 4, instead of level 6. This allows the Player to invest fewer levels in a class they are going to lose in order to take one of these prestige classes. Second Look: Fallen also includes 7 new feats to help the transition.

The Arcane Trickster is my favourite class. It is the ideal blend of rogue and wizard. It is so popular that it was moved into the OGL (the core books) when the system upgraded to 3.5. That allowed this book could be produced. Second Look: Arcane Trickster re-writes the Arcane Trickster into three new 20 level classes. Each focuses on a different element.
This 38 page book includes 7 new prestige classes. Each of the classes and prestige classes include their epic progressions. There are 17 new feats geared for the arcane trickster and three new spells. Finally there are rules clarifying bonus spells and taking levels the four arcane trickster classes/prestige classes (go ahead!). A handful of NPCs and a short story rounds out this manual.


Only 3 classes use what takes up the greatest portion of the rules in 3rd Edition; the spells. In this short 4 page document, a new way of using those spells is introduced by employing the little used spell failure mechanic and taking it to new extremes. There is a drawback to the system. You must be able to add percentages together. You will be doing it often, every time you cast a spell in fact. Eventually you won't be able to cast any more spells. Welcome to Exhaustion Magic. This product contains a single new class variant of the wizard. It's a short product but the price is right. It's free! Enjoy this little add-on to Broken: The Memory of Solaris or use it for your own campaign setting.
Buy it now from DriveThruRPG: Broken: Exhaustion Magic
This is an adventure designed to kill a group of four 1st to 3rd level characters, challenge a group of 4th to 7th level characters or bore a group of 21st to 29th level characters.
Mystery abounds in this adventure expansion for the Broken: The Memory of Solaris. Warned away, the Players are bound to explore the Crystal Castle, a large keep locked in an island of ice with a massive amethyst crystal driven through it's heart. This adventure revisits the familiar character Lady Anna Meneir, void kobolds, a green dragon, undead, pirates and psionics as several factions vie for control of the Crystal Castle. There are several possible endings and special rewards for extreme solutions.
This adventures is 8 pages of full color, plus cover, credits and liscense. A print friendly version, without the ink intensive, full color backgrounds is included.
Buy it now from DriveThruRPG: Broken: The Crystal Castle


When the planet of Solaris was destroyed, a massive sewer and hotwater heating system survived, ejected intact, and left floating in void. Its inhabitants survived with it, those who serviced the systems, the gnomes above, managing the heating, and the goblins below, managing the waste. Now living together they have struggle for sixty long years to survive in space using steam technology to provide the necessities of life and slowly improve their standard of living. They call their home, and their hopes of a better future, the Pipedream.
Broken: The Pipedream is more than 80 pages of new material for your broken campaign. This is the 7th book in the Broken series.
Buy it now from DriveThruRPG: Broken: The Pipedream

FUTURE WARFARE: Cloning and Genetic Manpilation
This 60 page manual includes 7 forms of cloning, cloning upgrades, more than a dozen genetic modifications and necro cloning (cloning undead). There is a list of scientific labs by progress level where this work is performed. There is a chapter on playing characters in the microscopic world, using new nano-sizes for monsters, where one might have to fight nanites and re-write genetic code by hand. There are four new feats and two new advanced classes. The manual is also written to work well with the cybernetic rules such as those found in d20 Future and d20 Cyberscape and considers stacking rules and genetic modification to enhance cybernetics – but this manual contains no cybernetic devices.
This manual is written for Modern and Future settings. The purchase DC, license restrictions and availability of technology restrict how many modifications a character has available to them. The aberration rules penalize a character for tinkering too often with himself. These rules let characters permanently modify themselves in a wide variety of ways. They can create clones as backup characters in case they die or provide a means of restoring a dead character to play using only technology.
Buy it now from DriveThruRPG: Chronomancer: Time Travel for Everyone.





















